forward ApplyIceObjects(hitid, playerid);
public ApplyIceObjects(hitid, playerid) {
    if(!IsPlayerConnected(hitid)) return;
    
    new Float:attachedPosition[][] = {
        {-0.032000, 0.025000, -0.039999, -94.900017, 8.700002, -61.399879, 1.088999, 0.765999, 1.301999},
        {-0.141999...