#include <a_samp>
#if defined _ALS_ShowPlayerDialog
#undef ShowPlayerDialog
#else
#define _ALS_ShowPlayerDialog
#endif
#define DialogResponse:%0(%1) \
forward dr_%0(%1); \
public dr_%0(%1)
#define DialogId(%0) SetDialogId(#%0)
stock UInt32_LogicalRightShift(value, shift)
{...