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- 17 Окт 2024
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- #1
Я добавил в свой мод функцию OnPlayerTakeDamage но мне выдало эту ошибку
C:\Users\Acer\Desktop\ETERNITY RP\gamemodes\edit.pwn(17817) : error 021: symbol already defined: "ac_OnPlayerTakeDamage"
Хеллп пожалуйста
C:\Users\Acer\Desktop\ETERNITY RP\gamemodes\edit.pwn(17817) : error 021: symbol already defined: "ac_OnPlayerTakeDamage"
Хеллп пожалуйста
OnPlayerTakeDamage:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(weaponid == 0) SetPlayerHealth(playerid,pHealth[playerid]-5);
if(weaponid == 1) SetPlayerHealth(playerid,pHealth[playerid]-8);
if(weaponid == 2) SetPlayerHealth(playerid,pHealth[playerid]-8);
if(weaponid == 3) SetPlayerHealth(playerid,pHealth[playerid]-8);
if(weaponid == 4) SetPlayerHealth(playerid,pHealth[playerid]-10);
if(weaponid == 5) SetPlayerHealth(playerid,pHealth[playerid]-8);
if(weaponid == 8) SetPlayerHealth(playerid,pHealth[playerid]-8);
if(issuerid != INVALID_PLAYER_ID && !IsACop(issuerid) && pInfo[issuerid][pMember] != 2) return 1;
if(weaponid != 3 || PlayerCuffed{playerid} || IsPlayerInAnyVehicle(playerid)) return 1;
format(format_string,70, "%s оглушил(а) дубинкой %s",GN(issuerid),GN(playerid));
ProxDetector(25.0, issuerid, format_string, COLOR_PURPLE);
TogglePlayerControllable(playerid,false), ClearAnim(playerid);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.1, 0, 1, 1, 1, 1,1);
return TazerTime[playerid]=15, PlayerCuffed{playerid} = 1, true;
}