CMD:time(playerid)
{
if(CreateMats[playerid] == 4 || CreateMats[playerid] == 3) return 1;
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT && PI[playerid][pHeal] == 0 && !PlayerLie{playerid}) ApplyAnimationEx(playerid, "COP_AMBIENT", "Coplook_watch", 4.1, 0, 0, 0, 0, 0, 1);
static const mtext[12][20] = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"};
new month, day, hour, minuite;
gettime(hour, minuite, _); getdate(_, month, day);
if(PI[playerid][pMaskON] > 0) f(global_str, 250, "~y~%d ~y~%s~n~~w~%02d:%02d~n~~g~played ~w~%d min.~n~~r~mask: %d", day, mtext[month - 1], hour, minuite, floatround(float(PI[playerid][pPlayedTime]) / 60.0), PI[playerid][pMaskON]);
else f(global_str, 250, "~y~%d ~y~%s~n~~w~%02d:%02d~n~~g~played ~w~%d min.%s", day, mtext[month - 1], hour, minuite, floatround(float(PI[playerid][pPlayedTime]) / 60.0), PI[playerid][pCasinoTime] > 0 ? (str_f("~n~~r~Fortune Wheel: %d min", floatround(float(PI[playerid][pCasinoTime]) / 60.0))):"");
GameTextForPlayer(playerid, global_str, 4000, 1);
f(global_str, 150, "%s взглянул(a) на часы", PN(playerid));
SetPlayerChatBubble(playerid, global_str, COLOR_PURPLE, 10.0, 5000);
return 1;
}