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Пользователь
Регистрация
22 Сен 2024
Сообщения
78
скрин - код -
Pawn:
CreateDynamicObject(970, 1811.383178, -1897.535034, 13.061441, 0.000000, 0.000000, -91.699684, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(970, 1810.147094, -1882.493164, 13.118136, 0.000000, 0.000000, -89.999931, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1808.253295, -1883.178833, 9.567925, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1805.268432, -1883.143676, 9.398303, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1802.991210, -1883.198730, 9.245155, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1800.951293, -1883.260742, 9.724349, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1798.614746, -1883.082275, 9.592550, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1796.244262, -1883.264282, 9.880870, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1793.833618, -1880.536254, 12.571591, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1792.259033, -1883.629028, 10.027564, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1793.996704, -1883.551147, 9.556467, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(673, 1789.946044, -1883.506835, 10.506232, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(970, 1771.594604, -1907.173828, 13.066116, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(970, 1773.808349, -1905.072998, 13.096476, 0.000000, 0.000000, -95.199943, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(970, 1773.888793, -1900.948242, 13.086803, 0.000000, 0.000000, -88.400039, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(970, 1774.091430, -1885.812744, 13.086422, 0.000000, 0.000000, -88.399841, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(970, 1774.253417, -1889.968017, 13.097434, 0.000000, 0.000000, -86.799919, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1770.860595, -1904.104125, 13.244281, 0.000000, 0.000000, -179.700042, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1767.195434, -1904.154296, 13.255830, 0.000000, 0.000000, -178.299957, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1762.963745, -1904.317138, 13.295382, 0.000000, 0.000000, 179.399703, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1770.736938, -1901.302856, 13.306430, 0.000000, 0.000000, -179.100021, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1767.237548, -1901.354614, 13.316764, 0.000000, 0.000000, -179.500534, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1763.024780, -1901.425903, 13.272586, 0.000000, 0.000000, -178.900177, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1763.166625, -1886.575073, 13.304799, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1767.054565, -1886.601806, 13.311043, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1770.943725, -1886.591674, 13.281311, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1763.090332, -1889.553588, 13.290653, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1767.003784, -1889.407470, 13.251082, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1368, 1770.785766, -1889.072265, 13.231939, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(731, 1754.977783, -1888.804443, 2.515469, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19056, 1753.931030, -1890.345458, 13.166172, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19056, 1756.357055, -1887.895263, 13.076193, 0.000000, 0.000000, 40.900001, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19056, 1756.157104, -1889.882690, 12.996072, 0.000000, 0.000000, 45.499977, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19056, 1753.345947, -1888.635742, 13.186847, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19056, 1754.715820, -1887.333984, 13.036619, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19076, 1759.321533, -1906.241943, 12.423444, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19076, 1754.618164, -1905.856323, 12.434041, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19076, 1759.030029, -1901.946411, 12.472972, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19076, 1754.608032, -1902.728271, 12.641295, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19076, 1753.566894, -1899.514770, 12.571022, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19076, 1753.311279, -1897.120849, 12.456110, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19076, 1753.118164, -1893.281738, 12.396355, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(19076, 1753.055053, -1895.262573, 12.486227, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(722, 1778.349731, -1933.552246, -6.081109, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.377319, -1929.996826, 12.638389, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.373779, -1927.863037, 12.675930, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.317138, -1925.510620, 12.665612, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.279541, -1923.258544, 12.606035, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.274047, -1920.847290, 12.626235, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.274047, -1920.847290, 12.626235, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.319335, -1918.272094, 12.707272, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.173217, -1915.706787, 12.606320, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.116699, -1912.902587, 12.625463, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(717, 1772.058105, -1910.147094, 12.695912, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1324, 1811.216064, -1883.384521, 13.688119, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1324, 1812.713989, -1895.938964, 13.818144, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1324, 1806.692504, -1927.656860, 13.443492, 0.000000, 0.000000, 91.400146, object_world, object_int, -1, 300.00, 300.00);
CreateDynamicObject(1257, 1808.239135, -1924.501586, 13.752910, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00);
 
Последнее редактирование:
pawn love
Активный
Регистрация
26 Сен 2023
Сообщения
341
переборщил с деревьями, броу
и код под ВВ-код закинь, читабельнее будет
 
Пользователь
Регистрация
24 Дек 2024
Сообщения
67
OFFTOP

братан мапинг не твоё

 
Сверху