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[СЛИВ] НОВЫЕ АНИМКИ ARIZONA RP

Апр
2
2
Пользователь
Сливаю новые анимки по фрирен и другие
Типо /animgroup 1 и будет анимация друида
Pawn:
new accessories_animgroups[][] = {
  "berserk",
  "druid",
  "lich1",
  "witch1",
  "friren1",
  "viking1",
  ""
};

cmd:animgroup(playerid, data[]) {

  extract data -> new id; else
    return SendClientMessage(playerid, -1, "group");

  if(id >= sizeof(accessories_animgroups)) return SendClientMessage(playerid, -1, "max id = %d", sizeof(accessories_animgroups) - 1);

  PlayerSync[playerid][e_player_sync_accessories_anim_group_id] = id;

  new BitStream:bs = BS_New();

  BS_WriteValue(bs,
        PR_UINT8, 220,
        PR_UINT8, 216,
        PR_UINT16, playerid,
        PR_STRING8, accessories_animgroups[ PlayerSync[playerid][e_player_sync_accessories_anim_group_id] ]);

  PR_SendPacketToPlayerLauncher(bs, playerid);
  BS_Delete(bs);

  return true;
}
 
Фев
140
31
Пользователь
Сливаю новые анимки по фрирен и другие
Типо /animgroup 1 и будет анимация друида
Pawn:
new accessories_animgroups[][] = {
  "berserk",
  "druid",
  "lich1",
  "witch1",
  "friren1",
  "viking1",
  ""
};

cmd:animgroup(playerid, data[]) {

  extract data -> new id; else
    return SendClientMessage(playerid, -1, "group");

  if(id >= sizeof(accessories_animgroups)) return SendClientMessage(playerid, -1, "max id = %d", sizeof(accessories_animgroups) - 1);

  PlayerSync[playerid][e_player_sync_accessories_anim_group_id] = id;

  new BitStream:bs = BS_New();

  BS_WriteValue(bs,
        PR_UINT8, 220,
        PR_UINT8, 216,
        PR_UINT16, playerid,
        PR_STRING8, accessories_animgroups[ PlayerSync[playerid][e_player_sync_accessories_anim_group_id] ]);

  PR_SendPacketToPlayerLauncher(bs, playerid);
  BS_Delete(bs);

  return true;
}
Точно будет работать??
 
Сверху