сыро, но все же
#include <a_samp>
new bool:gPlayerStunned[MAX_PLAYERS];
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
if(weaponid == 16 && issuerid != INVALID_PLAYER_ID)
{
if(random(100) < 25)
{
gPlayerStunned[playerid] =...